#pragma once
#define WALL			'#'
#define WALLUP          'U'
#define WALLBOT         'B'
#define WALLRIGHT       'R'
#define WALLLEFT        'L'
#define GROUND			' '
#define BLOCK			'.'
#define BOMBUP			'$'
#define BOMBDOWN		'*'
#define FIREUP			'&'
#define FIREDOWN		'!'
#define BOMB			'@'
#define FIRE			'%'
#define JOUEUR1			'1'
#define JOUEUR2			'2'

typedef enum directionList
{
	currentPosition,
	directionUP,
	directionDOWN,
	directionLEFT,
	directionRIGHT
}
Direction;
